
Since frozen enemies die instantly if you hit them below 30% of their max health, that gives it similar infinite scaling to what old guillotines have. It has no drop, more reliably benefits from crowbars, and freezes enemies. Main issues are the projectile drop and enemies being brought under 90% health by the damage around the projectile before it can hit.Ĭast nano-spear has lower damage than charged nano-bomb, but its damage is still pretty high. It can be released early to throw a weaker projectile that still has decent damage and puts it on cooldown sooner because the cooldown starts after the projectile is fired. If you opt for the flamethrower instead of ion surge, she can rapidly hit all enemies in an area in front of her 22 times with high proc coefficient and the ability to easily cancel it to move out of the way of things.Ĭharged nano-bomb does low damage to enemies around the projectile as it travels to soften weaker enemies before dealing high damage in an area and stunning enemies on impact. The only weakness to her flight is some attacks being hard to avoid without either being close to the enemy using them or getting cover, which is hard to do when you're in the air. The damage from ion surge is also decent, usually taking out weak enemies in a single hit while taking a fair amount of health from stronger enemies while stunning them. Ion surge also lets her fly up to hard-to-reach areas quickly and easily, and simply being high above the ground gives a good vantage point to more quickly find chests and teleporters. She can easily avoid everything the alloy worship unit has. She can easily fly out of range of wandering vagrants then take them out from a distance. She can avoid fall damage in most situations with proper use of her ENV suit. She can skip the pillars and go straight to Mithrix then avoid the majority of his attacks by flying. She can stay airborne indefinitely to avoid melee enemies, ground-based AoE, and all damage from beetle queens (The acid spit does nothing if it hits you in the air, but the flying bugs will still debuff you.). Her ENV suit and ion surge give her a lot of utility. I can name only one such a multipurpose survivor - commando.

And with arti we have opposite situation: you have to try to manage to failing the run. If other characters depend on luck and item builds, so you need to try hard to get as far as you can. You can give her purity, glass, tonic, meteorite ANYTHING of lunar items and all map would suffer in agony. In item collecting? She one of the most universal survivors, who can get any build and will wiping out anything without problems. Give her some bands with magazines - absolute destroying machine to your service. In damage? 2000% to enemies per shot in large radius. Weakest? Weakest in what? Movement? Excuse me, her ion blast not only taking her such high, that most of maps back you to ground by teleporting, but damaging in a medium radius very well. The way to do it without decreasing numbers - take her maneuverability off. She’s generally considered the weakest character by most, not unplayable in any sense but definitely a few steps down from things like loader or even huntress.Īrti has colossal amount of damage, only thing that can compete with her - cap's Diablo, which kinda useless in most of cases.

Sounds like an awful trolly thing to say. Originally posted by косатка:Ha-ha op character named "trash".
